![]() ![]() This workaround currently only works in dx12.Battlefield Vietnam allows you the player to battle through some of the most famous battles during the Vietnam war. A value of 2 should be returned upon following these instructions. To test what the current frame buffer is at any time simply open the console in game and type "RenderDevice.RenderAheadLimit" without the quotation marks and hit enter. The game should now consistently use a two frame buffer and not revert to a 1 or 3 frame buffer upon player death or map rotation.
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